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Adapting gameplay to eye movements – An exploration with Tetris

Autor(en)
Katta Spiel, Sven Bertel, Fares Kayali
Abstrakt

Gameplay experience is shaped by players’ expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players’ performance and one that additionally adapts to players’ eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players’ game experience and perceived competence.

Organisation(en)
Institut für Kultur- und Sozialanthropologie, Institut für Lehrer*innenbildung
Externe Organisation(en)
Katholieke Universiteit Leuven, Hochschule Flensburg
Seiten
687-695
Anzahl der Seiten
9
DOI
https://doi.org/10.1145/3341215.3356267
Publikationsdatum
10-2019
Peer-reviewed
Ja
ÖFOS 2012
102013 Human-Computer Interaction, 509014 Spielforschung
Schlagwörter
ASJC Scopus Sachgebiete
Human-computer interaction
Link zum Portal
https://ucrisportal.univie.ac.at/de/publications/541f4fec-a424-41ba-918b-f40f9a657e0e