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More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Autor(en)
Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein
Abstrakt

In the following paper, we discuss the use of Let's Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let's Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let's Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.

Organisation(en)
Institut für Lehrer*innenbildung, Forschungsgruppe Education, Didactics and Entertainment Computing, Institut für Kultur- und Sozialanthropologie
Externe Organisation(en)
Universität für Weiterbildung Krems, Austrian Institute of Technology, Masaryk University
Seiten
75-80
Anzahl der Seiten
6
DOI
https://doi.org/10.1145/3505270.3558327
Publikationsdatum
11-2022
Peer-reviewed
Ja
ÖFOS 2012
503032 Lehr- und Lernforschung, 102013 Human-Computer Interaction, 509014 Spielforschung
Schlagwörter
ASJC Scopus Sachgebiete
Human-computer interaction
Link zum Portal
https://ucrisportal.univie.ac.at/de/publications/more-than-just-gameplay-making-a-case-for-lets-plays-in-education(1b92d00d-40ad-4f77-8d5d-085a38047283).html