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Adapting gameplay to eye movements – An exploration with Tetris

Author(s)
Katta Spiel, Sven Bertel, Fares Kayali
Abstract

Gameplay experience is shaped by players’ expectations towards the game and how game features are presented to them. We created two modified versions of the classic TETRIS game: one that adapts game difficulty based on players’ performance and one that additionally adapts to players’ eye movements. An initial analysis of exploratory study results indicates that eye-movement-based adaptive difficulty in TETRIS might not affect player performance and that framing the use of adaptive difficulty might only have a limited influence on both players’ game experience and perceived competence.

Organisation(s)
Department of Social and Cultural Anthropology, Department for Teacher Education
External organisation(s)
Katholieke Universiteit Leuven, Flensburg University of Applied Sciences
Pages
687-695
No. of pages
9
DOI
https://doi.org/10.1145/3341215.3356267
Publication date
10-2019
Peer reviewed
Yes
Austrian Fields of Science 2012
102013 Human-computer interaction, 509014 Game research
Keywords
ASJC Scopus subject areas
Human-Computer Interaction
Portal url
https://ucrisportal.univie.ac.at/en/publications/541f4fec-a424-41ba-918b-f40f9a657e0e