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“It started as a joke”

Author(s)
Katta Spiel, Sultan A. Alharthi, Andrew Jian Lan Cen, Jessica Hammer, Lennart E. Nacke, Z. O. Toups, Tess Tanenbaum
Abstract

With idle games, active withdrawal from the game comprises an essential part of gameplay as players wait for the game state to change over time. This mode of interaction is paradigmatic for the change of roles technologies have in our lives. However, the design elements of idle games are less well understood, particularly from the perspectives of developers. We interviewed six designers of six different popular idle games and inquired into their individual approaches. Via thematic analysis, we refine and expand on existing definitions of idle games as a genre, shed light on ethically charged practices of care in their design, and identify shared core characteristics between the games and processes. We then generate intermediate-level knowledge on the design of idle games. Our work contributes designers’ perspectives on idle games and their design to a growing body of literature on the genre.

Organisation(s)
External organisation(s)
Katholieke Universiteit Leuven, University of Waterloo (UW), New Mexico State University, Carnegie Mellon University, University of California, Irvine
Pages
495-508
No. of pages
14
DOI
https://doi.org/10.1145/3311350.3347180
Publication date
10-2019
Peer reviewed
Yes
Austrian Fields of Science 2012
509014 Game research, 604008 Design
Keywords
ASJC Scopus subject areas
Human-Computer Interaction
Portal url
https://ucrisportal.univie.ac.at/en/publications/37d2f5b2-6525-403a-b6c4-803e2f8680de