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More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Author(s)
Barbara Göbl, Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein
Abstract

In the following paper, we discuss the use of Let's Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let's Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let's Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.

Organisation(s)
Department for Teacher Education, Research Group Education, Didactics and Entertainment Computing, Department of Social and Cultural Anthropology
External organisation(s)
University for Continuing Education Krems, Austrian Institute of Technology, Masaryk University
Pages
75-80
No. of pages
6
DOI
https://doi.org/10.1145/3505270.3558327
Publication date
11-2022
Peer reviewed
Yes
Austrian Fields of Science 2012
503032 Teaching and learning research, 102013 Human-computer interaction, 509014 Game research
Keywords
ASJC Scopus subject areas
Human-Computer Interaction
Portal url
https://ucrisportal.univie.ac.at/en/publications/1b92d00d-40ad-4f77-8d5d-085a38047283