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Disability interactions in digital games

Author(s)
Catherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Cox, Paul Cairns
Abstract

Digital games are a hugely popular activity enjoyed for the diverse experiences and relationships that they offer players. In 2019, games are more accessible to an increasingly diverse audience of disabled players through both new gaming technology and in-game options that allow people to tune their experiences. As a significant cultural medium, it is also challenging perceptions of disability in how characters are depicted. In this workshop, we aim to understand better the research challenges in making games for and with disabled players. We explore opportunities in games and disability through the lens of the new Disability Interaction (DIX) manifesto.

Organisation(s)
Department of Social and Cultural Anthropology, Department for Teacher Education
External organisation(s)
Université catholique de Louvain, Katholieke Universiteit Leuven, York University
Pages
835-839
No. of pages
5
DOI
https://doi.org/10.1145/3341215.3349587
Publication date
10-2019
Peer reviewed
Yes
Austrian Fields of Science 2012
102013 Human-computer interaction, 509002 Disability studies
Keywords
ASJC Scopus subject areas
Human-Computer Interaction
Portal url
https://ucrisportal.univie.ac.at/en/publications/060e5796-5d15-4082-ace5-369e95d3c7b4